
The obstacles in the Hallowed Sepulchre appear in cyclic patterns that block the player, but can be avoided with careful movement and timing. This area contains magical obelisks, which will restore the player's run energy if a Saradomin item is equipped and can be used to exit the sepulchre.Įxperience for completing a floor will only be granted upon descending the stairs at the end of the floor, or by exiting the floor via one of the magical obelisks. The timer is paused after passing the final obstacle on each floor. Time saved on a floor gets carried over to the next one. Hallowed tokens can be used to extend the timer. After the timer runs out, the player will still be able to complete the current floor to gain Agility experience, but will not be able to loot coffins or progress to the next floor.

The first floor begins with 2 minutes on the timer, and an additional 2 minutes is added to the timer when climbing down to each lower level. Progressing through the Hallowed Sepulchre requires running through each floor in a limited amount of time. All items left on the ground will be lost, and Hardcore Ironmen will lose their status. Dying a second unsafe death will permanently delete all items left in the IRS. On death, all unprotected items will be transferred to the IRS near the activity's entrance.
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Down at the final level, the Archpriest sealed himself and his followers within their tombs, ensuring the secret of how to disarm the traps died with them. They became more skilled at making the traps deadlier as construction moved down the floors.


The Archpriest and his followers got to work filling the Sepulchre with dangerous traps. A Justiciar of Saradomin eventually instructed the Archpriest of the Unicorn to begin securing the Sepulchre. Accordingly, looting coffins will sometimes yield a Holy symbol or Monk's robes.Īs the God Wars progressed, the conquest of Hallowvale (and thus the sacking of the Sepulchre) became increasingly likely. Members of Saradominist religious orders were frequently buried there. The Hallowed Sepulchre served as the final resting place for many Hallowvale residents. During the Second Age and early Third Age, the land of Morytania was a Saradominist kingdom known as Hallowvale.
